How has Video Game Job Hunting Changed in the Pandemic?
The world has changed a lot since the Covid-19 pandemic began. More people than ever before have been working in remote jobs working from home including all types of video game professionals. Traditional job hunting methods have been forced to change and adapt to a new world. Have a look at our related article on game industry interview tips here.
Replacing Physical Events with Virtual!
Attending physical events such as GDC have been great in the past for video game job hunting however, this is no longer as essential. Many of these conferences have become virtual. In 2020, E3 was turned into a digital exclusive event instead of inviting people to physically attend the show. Holding events virtually works well, they still allow you to meet new people and network. Virtual events can include classes. A great way to learn about new game tech no matter the discipline. You can also demo your projects for feedback and to build up a following, as a great way to interact with potential customers.
Everything about video game job hunting is done online. Connecting with other video game professionals is crucial for advancing your career in the industry. Remote workers and freelancers can meet new people and find new game jobs virtually. The lack of physical events requires people to use websites such as Gamesmith to help network and find new game jobs that they can apply to.
Video Game Job Hunting
Game industry jobs can seem tricky to find. Many remote and freelance jobs can be found on different job boards across different websites. Companies also advertise on their websites. Networking is also incredibly useful to find jobs before they are posted. Websites such as Gamesmith can help video game professionals to connect to people to find these opportunities.
The “employment gap” problem some workers face is rarely a problem now. Many people have had a hard time during the pandemic finding new and consistent work, which means recruiters don’t mind employment gaps as much as in the past. Those with employment gaps for different reasons can now be more confident looking for work due to the high number of people who lost their jobs during the pandemic period.
Now that you have found jobs that interest you, how can you succeed in the next step? With such a large number of people applying for jobs, it is as important as ever that you tailor your cover letter and resume for the job you are applying for. We all know this is a chore, but mentioning all the concise bullet points on a job description will get you noticed a lot more than a generic cover letter and resume sent out en masse.
What has not particularly changed in recruitment is how most interviews are conducted online. Often after an initial phone call screening with the recruiter, and then a video call with the team leads. You would often be brought in for an in-house final interview, but this last step might have changed to another video call, especially if you are pursuing a remote position. We have covered tips with virtual interviews in another article here.
Remote Work in the Video Games Industry?
Working from home can have a lot of benefits and for the right person, it is a fantastic lifestyle. It can come with downsides such as increased difficulty separating work from life and the lack of socializing with coworkers is the number one complaint we see at Gamesmith. This is not for everyone but being able to mostly work from home can be greatly beneficial for some people, for financial, childcare or mental health reasons.
More jobs than ever are allowing employees to work from home permanently or at least partially through the week. The Covid-19 pandemic has shown that working from home can be just as productive as working in the office. Apollo Technical uploaded an article about working from home statistics (https://www.apollotechnical.com/working-from-home-productivity-statistics/) revealing how productive this can be, which benefits workers and employers. If you are currently working at a studio who does not have a remote work policy, you could show them the benefits highlighted.
Requesting to work from home a certain number of days per week might also work better if your employer is a little reluctant or has any concerns, which tend to center around communication concerns and how it affects creativity, but with virtual video conferences, and a couple of days in the office can alleviate this. The other concern often relates, especially for first party developers around dev kits and their security and liability, which can be alleviated by having a dedicated home office that you can close off and lock up.
Look at freelance/remote jobs
If full time remote opportunities are important but are in limited geographical supply due to requiring partial physical office time, freelance contracts might be a good avenue to pursue. This can be in the form of a period of time, or project based milestones, and gives you the opportunity to work on many projects.
Something to consider when you go the freelance contract route is calculating your rate. You need to factor in the extra taxes you would be liable to pay that an employer usually pays as part of your salary. You should consider your utility costs and any software or hardware expenses you will incur, and also consider any potential down time between projects.
If you enjoy this kind of content and would like to keep up-to-date on industry trends and network with other gaming professionals, head over to Gamesmith and create your free account today. It’s quick and easy and always free.
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